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Tavern keeper over the garden wall
Tavern keeper over the garden wall












tavern keeper over the garden wall

  • Gain +20 opinion with the target for 2 years on success, lose -25 opinion for 2 years on failure.
  • The decision gives the following options: Higher diplomacy and a craven target raise the chance of success. Intimidating Great Work features add a targeted character decision, Try to Intimidate, to the right click on character menu, with a 2 year cooldown.

    tavern keeper over the garden wall

    Not allowed or active for Zealous MuslimsĮvents and Decisions Įvents and decisions common to multiple Great Works and features. (Hidden) More likely to remove negative province modifiers like Smuggler's Ring (Hidden) Enables the Recruit an Honor Guard decision, 1000 Light Infantry and 500 Heavy Infantry for 100 gold, 1.10 maintenance, non-reinforcing, only one can be raised at a time. See specific Great Work entries for their unique features and a list of available generic features. These features are available for multiple Great Work types. However, certain effects are tied to the county itself and not to the character. The top liege owns the great work, regardless of the owner of the county where the great work is being built. A ruler that looted a great work may not participate in its restoration. Similar to building a great work stage, restoring one has an initial cost and monthly cost. Looted great works may be restored to their former glory, and must be restored before the current owner may regain its benefits and begin upgrading it again. Looting a great work takes a period of time that varies per great work. Looting damages it, dropping its current stage level by one and rendering it non-functional until it is restored. Looting a great work grants 300, 500, or 800 gold, depending on how expensive the Great Work is. If the current owner of a Great Work has not participated in building or restoring it, they may loot it for gold. You may only build one great work in a county. When building your first great work, the "Build a Great Work" Ambition will add a bonus feature (if it is constructed in your demesne). The cost of great works can be reduced by Construction technology and by having the Architect trait. Thus it is best to focus on upgrading one great work to stage 4 at a time, and to build a variety of great works instead of the same one multiple times.īoth stage construction and feature construction can be paused by the ruler, in case they cannot afford the monthly cost of continuing construction. Both of these costs increase with the number of (active) great works already existing within the realm: 40% more gold per great work, and an additional 80% increase for each great work of the same type. Great works have a base construction cost and a monthly construction cost. Each stage grants 2 feature slots, which allow the ruler to customize the benefits of their great work, up to 8 slots at the maximum level.

    TAVERN KEEPER OVER THE GARDEN WALL UPGRADE

    Once the first level has been completed it is possible to upgrade up to level 4 with additional features, some of which are generic across all great works and some of which are specific to the type of great work you are building. From there, the player may select from a set of available great work options. Great works can be built in any province by clicking the "View great work construction" button on the province menu.














    Tavern keeper over the garden wall